Uneekor EYE XR Golf Simulator / Launch Monitor AI Studio (Canada Only)
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Rear-Mounted Precision, Zero Stickers
Featuring a refined rear-mounted design and advanced infrared photometric technology, the EYE XR captures both club and ball data with exceptional clarity and consistency. Its dual high-speed camera system delivers precise, real-time feedback without the need for marked balls or club stickers, allowing you to practice freely and focus on performance.
The AI Studio package adds two Swing Optix® cameras with tripods and a 1-year AI Trainer subscription, plus a 3-month trial of the Ultimate package.
Features
Rear-Mounted by Design.
Engineered for a clean and unobstructed hitting environment, the EYE XR mounts behind the golfer. The rear-mounted overhead placement enhances safety, maximizes space, and keeps the hitting area clear from setup to finish.
Sticker-Free Club AI.
Capture club data without the need for markers or stickers. Using advanced AI-powered tracking, the EYE XR analyzes club movement through impact for faster setup and cleaner sessions.
Single PoE Installation.
A cleaner rear-mounted design with a single Power over Ethernet (PoE) connection simplifies installation in homes and facilities.
AI Studio Upgraded.
Swing Optix® cameras and AI Trainer combine shot data, swing video, and AI feedback in one training experience.
Dimple Optix®
With patented Dimple Optix technology, you can play with the ball you trust. The advanced camera system captures the dimples of any golf ball at high frame rates, giving you clear insights into your ball's flight and spin. No marked balls required.
Club Optix®
See your impact. Club Optix delivers high-speed impact video of the club and ball, giving instant feedback to help you understand exactly what happened at impact.
Instant Shot Detection
Shots register with 0.02 ms latency for near-instant feedback, so you can keep the session moving.
19 Data Points
Every data point that you need at your fingertips, not behind a paywall. The EYE XR delivers 15 ball data points and 4 club data points to elevate your training.
| Ball Speed | Velocity at which the ball is traveling when it leaves the club face after impact. |
|---|---|
| Side Spin | Horizontal spin measurement affecting golf ball movement left or right in flight. |
| Back Spin | The amount of spin on the golf ball immediately after impact, measured in revolutions per minute (RPM). It plays a crucial role in determining the height, distance, and control of a shot by influencing the ball's lift and trajectory through the air. |
| Side Angle | Angle at which the ball starts its flight, relative to a straight target line (horizontal launch angle). |
| Side Total | Deviation left or right of the target while the ball is in the air. |
| Launch Angle | The initial vertical launch angle of the golf ball post-clubface impact (relative to the ground). |
| Angle of Descent | The descent angle of the golf ball after reaching its peak trajectory. |
| Flight Time | The total amount of time the golf ball is in the air. |
| Spin Axis | The tilt angle of the golf ball's rotational axis after it leaves the clubface. This angle determines the curvature of the ball's flight. A positive spin axis results in a flight that curves right. A negative spin axis results in a flight that curves left. |
| Distance to Apex | The distance covered by the ball in the air until it reaches the highest point of its trajectory. |
| Apex | The peak height of the ball's trajectory. |
| Ball Flight Type | Description of the ball's initial start direction and shot shape. |
| Carry Distance | Total distance the ball traveled in the air. |
| Run | Distance the ball travels after making contact with the ground. |
| Total Distance | Total distance the golf ball travels including the carry and run. |
| Club Speed | The speed of the club at impact. |
|---|---|
| Smash Factor | Quantifies the efficiency of impact between the club face and the golf ball. It is calculated by dividing the speed of the ball by the speed of the club head at impact. A higher smash factor indicates a more efficient transfer of energy from the club to the ball, typically resulting in greater distance and accuracy. |
| Club Path | The in to out, or out to in movement of the club head's geometric center at the time of impact. Club Path is the direction (right or left) the club head is moving at impact and is measured relative to the target line. |
| Face Angle | The angular direction of the clubface at impact with the golf ball. |
No marked balls or club stickers required.
AI Trainer with Swing Optix®
AI Trainer delivers personalized coaching that analyzes your swing, gives you a Swing Score, and suggests what to work on next. The two included Swing Optix® cameras capture your swing from address to follow-through from two angles, and your 1-year AI Trainer subscription is included with the AI Studio package.
GAMEDAY: World-Class Golf, On Demand
Play a growing library of 40+ premier courses on demand, with tournament play, online play against friends across the Uneekor ecosystem, and mini games. GAMEDAY is included with the Ultimate package and requires two displays.
More Options, More Golf
The Player package is included with every Uneekor launch monitor, and the EYE XR AI Studio includes a 3-month trial of the Ultimate package, so there's no need to buy a subscription up front. Subscriptions are purchased through your Uneekor software.
Player
Free (included)
- Ball and club data
- VIEW virtual driving range
- 100 Power U reports
- 1 profile
Pro
$286/year per unit
- Everything in Player
- Third-party software connector
- Refine (5 courses)
- 500 Power U reports
- 5 profiles
Champion
$573/year per unit
- Everything in Pro
- AI Trainer
- Refine+ (20 courses)
- 1,000 Power U reports
- 50 profiles
Ultimate
$860/year per unit (3-month trial included)
- Everything in Champion
- GAMEDAY (40+ premier courses)
- Tournament and online play
- Mini games and practice
- 100 profiles
Package prices are in CAD and billed annually. Also available separately: AI Trainer ($99 USD/year) and GAMEDAY ($199 USD/year). AI Trainer requires two Swing Optix® cameras. GAMEDAY requires two displays.
What's Included
EYE XR Launch Monitor
- EYE XR unit
- Calibration board
- Quick start guide (QR code)
Mounting Hardware
- M4 mounting bracket
- M4 and M6 screws
- Bracket angle guide pins (x4)
- Leveler
Cables
- USB-A to Ethernet adapter
- PoE adapter
- 11' power supply
- 45' (15 m) CAT6 LAN cable
AI Studio
- 2 Swing Optix® cameras
- 2 lenses (telephoto and fisheye)
- 2 tripods
- 1-year AI Trainer subscription
- 3-month Ultimate package trial
Specifications
| Technology | 2 high-speed infrared photometric cameras |
|---|---|
| Hitting Zone | 12" W x 14" L |
| Data Points | 19 (15 ball, 4 club) |
| Ball Tracking | Dimple Optix® (no marked balls required) |
| Club Tracking | Club AI (no club stickers required) |
| Shot Detection Latency | 0.02 ms |
| Mounting | Ceiling mounted, behind the golfer, optimal height 10' |
| Dimensions | 3.1" H x 22.4" W x 3.9" L |
| Weight | 5.8 lbs |
| Connection | Ethernet via PoE adapter (PC required) |
| Indoor/Outdoor | Indoor only |
| Trouble Mat Compatible | No |
| Third-Party Software | Yes (Pro package or higher) |
| Minimum Room Size | 13' W x 16' D x 10' H |
| Warranty | 2 years |
PC Requirements
- Windows 11 Home or Pro
- Intel Core i7 (12th Gen or later) or AMD Ryzen 7 (5000 Series or later)
- 32 GB RAM
- NVIDIA RTX 4070 Ti or equivalent, with 16 GB graphics memory (for VIEW and AI Trainer)
- 2 Ethernet ports
- 25 Mbps download speed